Sid Meier's Civilization 6
Created concepts and icon sets, and owned artistic delivery of the 2D Strategic View.
Art Intern
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Concepts
Icons & Strategic View
I was tapped to do resource icons and each starting civilization's icon, where I worked under Whitney Tyner's direction. These were a very fun challenge.
One of the last tasks I worked on was completely translating the game into the 2D "Strategic View" mode, which included creating Fog of War states for each sprite as well as variations for tiling sprites like terrain types. I ended up working closely with graphics engineer Marek Vojtko and using the studio's art tools to import these directly into the build. It was my first experience with true implementation and it would not be my last in the projects to come!














